Could VR be an educational tool?

I'm currently working on a project about VRChat. The project is meant to discuss Uses and Gratifications theory and the Law of Apparent Reality, and my group is using VRChat as a case study to help us teach the core concepts of the social theories. 

The premise of VRChat is that users enter a virtual space as a 3d avatar and mingle with other 3d avatars using their real voices. Some advanced users make custom avatars, but most people seem to rip them from their favorite video game or they simply borrow someone else's custom made 3d model. 

What you end up with is someone that looks like Spongebob talking with someone that looks like Pikachu talking about their personal lives in the BatCave. There are no levels or advanced game play maneuvers in VRChat--it is simply a virtual space for people to, y'know, chat in VR.

That said, this could serve as a valuable teaching tool. I imagine that things like 3d modeling will become a more widespread talent as time goes on and as 3d modeling software becomes more user-friendly. 
If this is the case, then I imagine teachers being able to teach something like architecture in a really unique way. I also imagine that having the power to visit recreations of anywhere in the world might be useful for teachers of cultural studies. For example, there is a world in VRChat called Shibuya that is a very faithful recreation of the bustling square in Shibuya, Japan. I could see having access to a place like that being incredibly useful for a teacher that is teaching Japanese culture and/or language. 

This in mind, price is still acting as a gatekeeper for classroom use in a virtual space. Each student would need a headset and a computer that can process virtual reality software. That said, VRChat can be run in desktop mode, but it isn't as immersive and, at that point, there really isn't much reason to use it over Google Street View. 

I'd be curious to see if anyone else has any thoughts on how VR could be used educationally!

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